Game Development Reference
In-Depth Information
With an event-based system of triggering and sounds, plus randomized
and sequenced backgrounds, parameter-based game mixing, and
a modular-based ef ect building system, Fabric is becoming more
and more a tool of choice for developers desiring a more high-level
integrated tool inside Unity. Recently, however, Tazman Audio have
signaled their intent to release the engine to work with a number of
other game engines, which should be available sometime in 2014.
Miles Sound System
Miles Audio.
The Miles Sound System is one of the most popular pieces of middleware
ever released. It has been licensed for over 5,000 games on 14 dif erent
platforms! Miles is a sophisticated, robust and fully featured sound
system that has been around for quite some time—John Miles i rst
released MSS in 1991 in the early days of PC gaming. Today, Miles features
a toolset that integrates high-level sound authoring with 2D and 3D
digital audio, featuring streaming, environmental reverb, multichannel
mixing, and highly-optimized audio decoders. Along with all the usual
encoding and decoding options, Miles uses Bink audio compression for
its sound banks. Bink Audio is close to MP3 and Ogg in compression size,
but is said to use around 30 percent less CPU than either.
 
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