Game Development Reference
In-Depth Information
A sound designer at work, editing foley.
Credit: Vancouver Film School.
Creating Your Own Sounds
When designing your own sound ef ects, you should always keep an
open mind. Let your imagination, eyes, and ears provide the answer.
There is no one right or wrong way to design sound; this is a creative
process with many solutions. In some cases, you may need very realistic
sounds; in others cases, synthesized sounds may work better. You must
consider every sound in relation to visual action. Sounds heard by
themselves, while technically accurate, may not come across right when
they are married to images and animations on screen. It is a strange
phenomenon, but one you will i nd to be true.
It's always a good idea to record and edit your own custom sounds.
Creating a custom library is a huge subject and a complex endeavor. In
this topic we are going to concentrate a bit more on the editing part
rather than the recording. We do provide a few recording tips and tricks
on page 115, in Level 7 of this topic. All of the information below should
also apply quite well to any custom library's.
Let's go over some advice for you to consider as you are sourcing and
editing sound ef ects.
Use Synonyms
When you are searching for sounds, think of synonyms. For example, if
you want a creaking sound, you might also search for the word 'stretching . '
 
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