Game Development Reference
In-Depth Information
Apple-based format for audio i les in Logic Pro and used
prominently in iOS for seamless looping.
.BWF Broadcast Wave Format is a new version of WAV i les supported
by PCs and used in the Pro industry. They can be found with either
.BWF or .WAV extensions. Pro Tools is now using BWF formatted
.WAV i les.
.SD2 is the once venerable, now obsolete Sound Designer 2 format
from Digidesign (now AVID). It is now largely replaced with BWF
WAVs in Pro Tools.
.MID is the extension for a MIDI i le, which is not an audio i le format
at all. MIDI is a communication protocol for electronic instruments
to speak with each other. It is non-proprietary and requires a
sound-making source to produce sound. Such sound-making
sources include external MIDI devices such as keyboards or drum
machines or, more commonly, sound sets inside computers or
platform devices.
Birth of Sound Design in a Game
OK, let's say you've somehow managed to get your i rst gig designing
sounds for a game. Fantastic! But there's a lot of preparatory work you
need to do before starting out in earnest.
Before you start any game project, you should know the scope of what is
expected of you. Ask yourself and others the following questions:
What Kind of Game Is this?
Is it a side-scrolling kids' game with goofy cartoon graphics, or is it a big-
budget console game with super life-like animations ?
Credit: Raymond Bryson.
What Is the Target Audience for this
Game?
Is the game for adults, or is it for small children? Is the game aimed at
boys or girls? Some sounds are more appropriate for certain audiences
than others.
What Is the Pace of the Game?
Is the game fast or slow? Is it supposed to feel frenetic or mellow? These
considerations af ect sound choices. A puzzle game will likely have more
 
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