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Figure 4. Fountain of Wisdom maze view
(1) on the right side, and one bad ghost (2) on
the left side. The upper right corner of the 3D
view shows a small a C t i V e m a P (3) of the maze
with the positions of the other users in the maze
and the time that is left in this match. Left to the
3D view, you can see the u s e R l i s t (4), which
highlights the teams competing with each other.
The bottom of the screenshot shows the e m b e d -
d e d C h a t (5).
At the bottom of the 3D view you can see differ-
ent chats, i.e. one for the marketplace, one for all
participants of the current game, one for the team,
and one for the user next to oneself. The chats
can be used to gain information about where to
find the correct sink for a question and to discuss
possible answers with team members.
Apart from bad ghosts there are also good
ghosts in the maze. Good ghosts help the play-
ers by e.g. giving tips on the correct answer to
a question or giving away gimmicks that allow
the user to perform special actions, e.g. to move
faster or beam from one place to another in the
maze. If a player comes to close to a bad ghost,
this may steal the current question and the player
has to get a new one.
Prior to a game, students can define questions
and answers for a specific topic as CURE pages.
CURE supports so-called Wiki-templates (A.
Haake, Lukosch, & Schümmer, 2005), which
allow end-users to define form-based pages.
These Wiki-templates can be used to structure
shared knowledge and simplify its construction.
For all question and answer pages the same Wiki-
a C t i V e m a P
Problem : To orient themselves and interact in
space, users have to create a mental model
that represents the space and the artifacts
and users it contains. This is a difficult
task.
Solution : Create a reduced visual representation
of the spatial domain model by means of
a map. Show other users' locations on the
map. Ensure that the map is dynamic for
artifacts and users, but static with respect
to landmarks.
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