Graphics Reference
In-Depth Information
Y
Y
(0, 1, 1)
Z
X
1
10
Z
1
X
Fig. 7.22. The secondary axial system is subject to a yaw of 180 and an offset of
(10, 1, 1).
the virtual camera is located in world space using Euler angles, the transform
relating world coordinates to camera coordinates can be derived from the
inverse operations. The yaw , pitch , roll matrices described above are called
orthogonal matrices , as the inverse matrix is the transpose of the original rows
and columns. Consequently, to rotate through angles - roll ,- pitch and - yaw ,
we use
rotate - roll about the z -axis:
cos( roll ) in roll )00
sin( roll ) roll )00
0
(7.78)
0
1
0
0
0
0
1
rotate - pitch about the x -axis:
1
0
0
0
0c s( pitch )
sin( pitch )0
(7.79)
0
sin( pitch ) pitch )0
0
0
0
1
rotate - yaw about the y -axis:
cos( yaw )0
sin( yaw )0
0
1
0
0
(7.80)
sin( yaw )0
yaw )0
0
0
0
1
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