Graphics Reference
In-Depth Information
1.2
1
0.8
0.6
0.4
0.2
0
0
0.5
1
1.5
2
2.5
x
Fig. 8.16. Interpolating between the vectors [2 0] T
and [0 1] T .
When interpolating vectors, θ is the angle between the two vectors. If this
is not known, it can be derived using the dot product formula:
V 1 ·
V 2
cos( θ )=
(8.36)
V 1
V 2
cos( θ )= x 1 x 2 + y 1 y 2 + z 1 z 2
V 1 V 2
When interpolating quaternions, θ is discovered by taking the 4D dot product
of the two quaternions:
q 1 · q 2
cos( θ )=
q 2
cos( θ )= s 1 s 2 + x 1 x 2 + y 1 y 2 + z 1 z 2
q 1
q 1
q 2
If we are using unit quaternions,
cos( θ )= s 1 s 2 + x 1 x 2 + y 1 y 2 + z 1 z 2
(8.37)
We are now in a position to demonstrate how to interpolate between a pair of
quaternions. For example, say we have two quaternions q 1 and q 2 that rotate
0 and 90 about the z -axis respectively:
q 1 = cos 0
2
, sin 0
2
[0 , 0 , 1]
q 2 = cos 90
2
, sin 90
2
[0 , 0 , 1]
which become
q 1 =[1 , [0 , 0 , 0]
q 2 =[0 . 7071 , [0 , 0 , 0 . 7071]]
 
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