Graphics Reference
In-Depth Information
( x c , y c , z c )
X P
X c
x P
y P
Z c
X c
X p
Fig. 7.31. The axial systems used to produce a perspective projection.
which will be used to capture a perspective projection of an object. Figure
7.31 shows that any point ( x c ,y c ,z c ) becomes transformed to ( x s ,y s ,d ). It
also shows that the screen's x -axis is pointing in the opposite direction to the
camera's x -axis, which can be compensated for by reversing the sign of x s
when it is computed.
Figure 7.32 shows plan and side views of the scenario depicted in Fig-
ure 7.31, which enables us to inspect the geometry and make the following
observations:
x
z
=
x p
d
d x
z
x p =
y
z/d
x p =
y
z
= y p
d
y p = d y
z
y
z/d
y p =
(7.124)
This can be expressed in matrix as
x s
y s
z s
W
10 0 0
01 0 0
00 1 0
00 /d
x
y
z
1
·
=
0
At first this may seem strange, but if we multiply it out we get
[ x p y p z p W ] T
xyzz/d ] T
=[
and if we remember the idea behind homogeneous coordinates, we must divide
the terms x p ,y p ,z p by W to get the scaled terms, which produces
x p =
x
z/d ,
y
z/d ,
z
z/d = d
p =
p =
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