Game Development Reference
In-Depth Information
'
work as well as they do. It
s no secret that games are considered to be the most
unstable software on the market, and it reflects the difficulty of the problem.
Now that you know what
'
s in a game, let
'
s discuss how game code needs a certain
style.
Further Reading
Design Patterns: Elements of Reusable Object-Oriented Software, Erich Gamma,
Richard Helm, and Ralph E. Johnson
Antipatterns: Refactoring Software, Architectures, and Projects in Crisis, William H.
Brown, Raphael C. Malveau, and Hays W.
McCormick
Modern C++ Design: Applied Generic and Design Patterns, Andrei Alexandrescu
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