Game Development Reference
In-Depth Information
Figure 22.1
The final product
a C# editor using a C++ DLL.
One Window Isn
'
t Enough
Most commercial game editors have multiple windows rendering
simultaneously. One of these windows looks like the rendered window in
Figure 21.2 and looks pretty much as you would expect the game to look.
Other windows show the world in wireframe, usually directly along the X-,
Y-, and Z-axes. This can really help content creators see exactly where an
object is placed in the world. In many of these editors, each window is
completely configurable, too, allowing the user to set up his display panels
in exactly the right way to help him work quickly and correctly.
Fewer Clicks Make Happier Game Developers
In any software development, from websites to tool development, it makes
sense to do everything you can to minimize the number of mouse clicks it
takes to do anything. This is especially true with the most commonly used
features. Put buttons for them right on the main menu and provide hot keys.
Differences Between Managed Code and
Unmanaged Code
With .NET, managed code is not actually compiled into machine code but is instead
written into an intermediary format. The .NET common language runtime (CLR)
 
 
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