Game Development Reference
In-Depth Information
This topic is like the trainer from Ultima VII, and making games is like killing mon-
sters. This topic is a great guide to help temper your own experience, but it ' s doesn ' t
do much good until you really sit down and build a game from start to finish.
It is my sincere hope that Teapot Wars gives you a starting point. Knowing where
and how to start is often the hardest part. Once you have a leg up, you can gain
momentum and tear through huge amounts of code. You can build system after sys-
tem and add level after level. When you finally look up, you
'
ll notice that the sun is
'
coming up and wonder if you should possibly get to bed. It
s an amazing feeling to be
in the zone like that.
So, as one final exercise from me to you, I challenge you to make Teapot Wars better.
Add some more gameplay elements, expand the level, improve the AI, and add some
models and animation. Take it as far as you can and then post the results here:
http://www.mcshaffry.com/GameCode/
I can
'
t wait to see what you come up with.
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