Game Development Reference
In-Depth Information
'
'
surface issues, it has both convex and concave surfaces, as well as
It
doesn ' t take much storage space it ' s rumored that some of the early pioneers of
computer graphics could type in the teapot from memory,
saddle points.
quoted directly from
http://www.sjbaker.org/wiki/index.php?title=The_History_of_The_Teapot.
Figure 21.1
TeapotWars
the next AAA game on the Xbox360!
Some 3D graphics professionals have even given this shape a special name
the
It turns out that the original teapot that has come to be the official
symbol of SIGGRAPH now lies in the Ephemera Collection of the Computer History
Museum in Mountain View, California. These lovely teapots, in a way, are the found-
ing shapes of the 3D graphics industry and therefore the computer game industry.
It
teapotahedron.
'
s quite fitting that we make them the heroes of our game.
Making a Game
The first step in making a game from the GameCode4 engine is to create the game
project. This project should be separate from the engine and under no circumstances
should any code from the engine include any files from your game project. In the
Dev/Source directory, you
'
ll find the TeapotWars folder. This folder contains all of
 
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