Game Development Reference
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demo and simply demanded this horrible problem be fixed immediately. There was just too much work
and too few people doing it.
But Wait, There's So Much More
I have to admit to you right now that I changed my major in college from computer
science, science option to the business option because I failed a physics test. Granted,
I had totally forgotten that the test was going to happen, and had I studied for it, I
probably would have stuck with it.
I suggest you have a little more patience than I do. This stuff is devilishly difficult
and is probably one of the most challenging areas of game programming. It tricks
you by making a 20-minute task to get a sphere bouncing around on a checkerboard
floor seem easy and then forces you into six months of solid hell getting elevators to
lift objects properly.
Either way, collision, physics, and dynamics are in our games to stay. The challenge
is making a great physics simulation in your game translate directly to the fun factor.
That
'
'
s not as easy as you think, but I have faith, and I can
t wait to see where this
goes.
 
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