Game Development Reference
In-Depth Information
Table 11.1 Common Types of Events
Game Events
Description
ActorMove
A game object has moved.
ActorCollision
A collision has occurred.
AICharacterState
Character has changed states.
PlayerState
Player has changed states.
PlayerDeath
Player is dead.
GameOver
Player death animation is over.
ActorCreated
A new game object is created.
ActorDestroy
A game object is destroyed.
Map/Mission Events
PreLoadLevel
A new level is about to be loaded.
LoadedLevel
A new level is finished loading.
EnterTriggerVolume
A character entered a trigger volume.
ExitTriggerVolume
A character exited a trigger volume.
PlayerTeleported
The player has been teleported.
Game Startup Events
GraphicsStarted
The graphics system is ready.
PhysicsStarted
The physics system is ready.
EventSystemStarted
The event system is ready.
SoundSystemStarted
The sound system is ready.
ResourceCacheStarted
The resource system is ready.
NetworkStarted
The network system is ready.
HumanViewAttached
A human view has been attached.
GameLogicStarted
The game logic system is ready.
GamePaused
The game is paused.
GameResumedResumed
The game is resumed.
PreSave
The game is about to be saved.
PostSave
The game has been saved.
(Continues)
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