Game Development Reference
In-Depth Information
'
In the sample game of Teapot Wars, I
ve chosen to use the first method of directly
accessing components because it ' s a lot more readable and easier to understand
exactly what
s happening. If you were take this actor system to the next level so it
could be used in a professional game, you would want to apply the concepts from
Chapter 11 and add a simple messaging system as I described in the previous section.
Other than that, this component system is very similar to the one we used on Rat
Race at Super-Ego Games.
'
 
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