Game Development Reference
In-Depth Information
Figure 4.4
Platform Directory V2.
You can use the $(PlatformName) macro in your properties settings to keep platform-
specific intermediate and output files nice and neat.
As far as how you should change your directory structure, Figure 4.4 shows how to
set up a Win32/Xbox360/Wii multiplatform structure.
Take a look at Figure 4.4. The project root is C:\Projects\GameCode4\Dev. That
directory stores the familiar Game, Assets, Source, and Test directories I mentioned
earlier. There are two accommodations for platform-dependent files and directories.
First, there is a special platform-dependent directory for each platform. These
directories will hold executables and DLLs. The Game directory holds both the com-
mon files and platform-dependent files, named for what they contain.
GameCode4.zip stores cooked game assets common to all platforms, and there are
platform-specific files as well. Basically, you follow the same rules as before
make
it easy to find and filter your files based on what you want
in this case, by
platform.
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