Game Development Reference
In-Depth Information
Figure 4.2
Visual Studio 2010 configuration properties.
In these property settings, you can use the $(IntDir) macro to identify the entire path
defined in the Intermediate directory setting, which makes it useful for placing other
build-specific files, such as your build log.
The Output directory is where the linked result, such as your EXE file will go. You
should set that to your Game directory for the release configuration and the Test
directory for other configurations. There is one alternative suggestion I like as well,
which stores the final build result in a directory named for the build configuration
and platform. You do have to set the working directory for debugging, and you
might want to create a post-build step for your release build so that your Game direc-
tory always has what it needs to be instantly published, but that
s a minor inconve-
nience. The $(OutDir) macro can then be used to store any build output file you
want to live in your Output directories.
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