Game Development Reference
In-Depth Information
i. ( If Encounter Card calls for Monster, then ) Evade (or Fight)
Monsters
b. ( If location has Gate, then ) Move to the Other World through Gate
IV. ( If character is in Other World, then ) Phase IV: Other World Encounters
a. ( If character is on irst spot, then ) Draw Encounter Card
i. ( If Encounter Card calls for Monster, then ) Evade (or Fight)
Monsters
b. ( If character is on second spot, then ) Draw Encounter Card
i. ( If Encounter Card calls for Monster, then ) Evade (or Fight)
Monsters
V.
Phase V: Mythos
a. Open Gate and Spawn Monster
i. ( If Location has Elder Sign, then ) Do Nothing
ii. ( If Location has Open Gate, then ) Monster appears at every Open
Gate on board
iii. ( If Location has neither Elder Sign nor Open Gate, then )
1. he Doom Track Marker Advances
2. A Gate Opens, and
3. A Monster Spawns
iv. ( If Gate Opens on Character, then ) Character is moved to Other
Wo r l d
b. Place Clue Token
i. ( If Location has Gate, then ) Do Not Place Clue Token
c. Move Monster
i. ( If Monster has Black borders, then ) Move Monster Normally
ii. ( If Monster has Yellow borders, then ) Do Not Move Monster
iii. ( If Monster has Red borders, then ) Move Monster Twice
iv. ( If Monster has Green borders, then ) Follow Instructions on
Monster Card
v. ( If Monster has Blue borders, then ) Move Monster to Street Area
d. Mythos Ability—Draw Mythos Card
As this outline indicates, almost every action within each phase of each turn in
Arkham Horror comes with an associated uncertainty. One does not even need
to know what the action actually is. Much ambiguity within the game stems from
elements that generate feelings of randomness: for example, the roll of dice as to
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