Game Development Reference
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19 Sutton-Smith, Ambiguity of Play , 11.
20 Compare the Ninth Doctor images here http://www.boardgamegeek.com /
thread/139140/component-review, with the generic images here http://www.
boardgamegeek.com /image/416335/doctor-who-interactive-electronic-board-
game.
21 See http://www.boardgamegeek.com/ image/441137/doctor-who-interactive-
electronic-board-game.
22 Matt Hills, Triumph of a Time Lord: Regenerating Doctor Who in the Twenty-First
Century (London: IB Tauris, 2010), 5.
23 “ Doctor Who : he Interactive Electronic Board Game ,” n.d. (accessed July 10, 2013),
http://www.boardgamegeek.com /collection/items/boardgame/19378?rated=1.
24 Sutton-Smith, Ambiguity of Play, 149.
25 Alexander Galloway, Gaming: Essays on Algorithmic Culture (Minneapolis, MN:
University of Minnesota Press, 2006), 37, 100.
26 Doctor Who: Time Travelling Action Game, 6.
27 David Butler, Introduction to Time and Relative Dissertations in Space , ed. David
Butler (Manchester, UK: Manchester University Press, 2007), 7.
28 Paul Booth and Jef Burnham, “Who Are We? Re-Envisioning the Doctor in the
21st Century,” in Remake Television: Reboot, Re-use, Recycle , ed. Carlen Lavigne
(Lanham, MD: Lexington Books, 2014); Hills, Triumph of a Time Lord .
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