Game Development Reference
In-Depth Information
13 Samuel Zakowski, “Time and Temporality in the Mass Efect Series:
A Narratological Approach,” Games and Culture 9, no. 1 (2014).
14 Ryan, “Transmedial Storytelling,” ¶3-4.
15 Tom Abba, “Hybrid Stories: Examining the Future of Transmedia Narrative,”
Science Fiction Film and Television 2, no. 1 (2009); Jenkins, Convergence Culture .
16 Mélanie Bourdaa, “'Following the Pattern': he Creation of an Encyclopaedic
Universe with Transmedia Storytelling,” Adaptation (2013): 202-14.
17 Dena, “Current State of Cross Media Storytelling,” 10.
18 Craig Fischer, “Meaninglessness,” in Triumph of he Walking Dead , ed. James
Lowder (Dallas, TX: Benbella Books, 2011).
19 Henry Jenkins, “ he Walking Dead : Adapting Comics,” in How to Watch
Television , eds. Ethan hompson and Jason Mittell (New York: New York
University Press, 2013).
20 Hutcheon, A heory of Adaptation , 2, 6.
21 Dudley Andrews, Concepts in Film heory (Oxford: Oxford University Press,
1984), 96.
22 Deborah Cartmell, Screen Adaptations: Jane Austen's Pride and Prejudice : he
Relationship between Text and Film (York, UK: Methuen Drama, 2010), 20.
23 Hutcheon, A heory of Adaptation, 4.
24 Carlos Alberto Scolari, “Transmedia Storytelling: Implicit Consumers, Narrative
Worlds, and Branding in Contemporary Media Production,” International Journal
of Communication 3 (2009): 587.
25 Robert A. Brookey, Hollywood Gamers: Digital Convergence in the Film and Video
Game Industries (Bloomington, IN: Indiana University Press, 2010).
26 Gray, Show Sold Separately ; Jenkins, Convergence Culture ; Johnson, Media
Franchising .
27 Geraghty, Cult Collectors , 175; Sara Gwenllian-Jones, “Virtual Reality and Cult
Television,” in Cult Television , eds. Sara Gwenllian-Jones and Roberta Pearson
(Minneapolis, MN: University of Minnesota Press, 2004).
28 Henry Jenkins, “Game Design as Narrative Architecture,” in First Person: New
Media as Story, Performance and Game , eds. Noah Wardrip-Fruin and Pat
Harrigan (Cambridge, MA: MIT Press, 2004), 122.
29 Hills, Fan Cultures ; Gwenllian-Jones, “Virtual Reality.”
30 Markus Montola, “Social Constructionism and Ludology: Implications for the
Study of Games,” Simulation and Gaming , 43, no. 3 (2012): 314, citing Pearce,
Communities of Play.
31 Zagal, Rick, and Hsi, “Collaborative Games,” 26, 28.
32 Wilson, “One Story,” 91-92.
33 Jenkins, “Game Design,” 124.
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