Game Development Reference
In-Depth Information
13 Samuel Zakowski, “Time and Temporality in the
Mass Efect
Series:
A Narratological Approach,”
Games and Culture
9, no. 1 (2014).
14 Ryan, “Transmedial Storytelling,” ¶3-4.
15 Tom Abba, “Hybrid Stories: Examining the Future of Transmedia Narrative,”
Science Fiction Film and Television
2, no. 1 (2009); Jenkins,
Convergence Culture
.
16 Mélanie Bourdaa, “'Following the Pattern': he Creation of an Encyclopaedic
Universe with Transmedia Storytelling,”
Adaptation
(2013): 202-14.
17 Dena, “Current State of Cross Media Storytelling,” 10.
18 Craig Fischer, “Meaninglessness,” in
Triumph of he Walking Dead
, ed. James
Lowder (Dallas, TX: Benbella Books, 2011).
19 Henry Jenkins, “
he Walking Dead
: Adapting Comics,” in
How to Watch
Television
, eds. Ethan hompson and Jason Mittell (New York: New York
University Press, 2013).
20 Hutcheon,
A heory of Adaptation
, 2, 6.
21 Dudley Andrews,
Concepts in Film heory
(Oxford: Oxford University Press,
1984), 96.
22 Deborah Cartmell,
Screen Adaptations: Jane Austen's Pride and Prejudice
:
he
Relationship between Text and Film
(York, UK: Methuen Drama, 2010), 20.
23 Hutcheon,
A heory of Adaptation,
4.
24 Carlos Alberto Scolari, “Transmedia Storytelling: Implicit Consumers, Narrative
Worlds, and Branding in Contemporary Media Production,”
International Journal
of Communication
3 (2009): 587.
25 Robert A. Brookey,
Hollywood Gamers: Digital Convergence in the Film and Video
Game Industries
(Bloomington, IN: Indiana University Press, 2010).
26 Gray,
Show Sold Separately
; Jenkins,
Convergence Culture
; Johnson,
Media
Franchising
.
27 Geraghty,
Cult Collectors
, 175; Sara Gwenllian-Jones, “Virtual Reality and Cult
Television,” in
Cult Television
, eds. Sara Gwenllian-Jones and Roberta Pearson
(Minneapolis, MN: University of Minnesota Press, 2004).
28 Henry Jenkins, “Game Design as Narrative Architecture,” in
First Person: New
Media as Story, Performance and Game
, eds. Noah Wardrip-Fruin and Pat
Harrigan (Cambridge, MA: MIT Press, 2004), 122.
29 Hills,
Fan Cultures
; Gwenllian-Jones, “Virtual Reality.”
30 Markus Montola, “Social Constructionism and Ludology: Implications for the
Study of Games,”
Simulation and Gaming
, 43, no. 3 (2012): 314, citing Pearce,
Communities of Play.
31 Zagal, Rick, and Hsi, “Collaborative Games,” 26, 28.
32 Wilson, “One Story,” 91-92.
33 Jenkins, “Game Design,” 124.
Search WWH ::
Custom Search