Game Development Reference
In-Depth Information
Notes
Introduction
1 Todd Martens, “Board Games Return to Popularity,” Los Angeles Times , November
12, 2012 (accessed June 01, 2014), http://www.jsonline.com /business/board-
games- return- to- popularity- sd7lkjk -180549421.html.
2 Nick Wingield, “High-Tech Push Has Board Games Rolling Again,”
New York Times, May 05, 2014 (accessed May 05, 2014), http://www.
nytimes.com/ 2014/05/06/technology/high-tech-push-has-board-games-rolling-
again.html.
3 “Annual Sales Data,” Toy Industry Association, Inc., 2013 (accessed July 08, 2014),
http://www.toyassociation.org/ TIA/Industry_Facts/salesdata/IndustryFacts/Sales_
Data/Sales_Data.aspx#.UzGI_a1dUTY.
4 Stewart Woods, Eurogames: he Design, Culture, and Play of Modern European
Board Games (Jeferson City, NC: McFarland, 2012).
5 Cherri Lawson, “No Batteries Required: Board Game Sales Soar,” NPR, December
24, 2009 (accessed June 01, 2014), http://www.npr.org/ templates/story/story.
php?storyId=121841016.
6 Wingield, “High-Tech Push.”
7 Michael G. Robinson, “I Outwit Your Outwit: HeroClix, Superhero Fans, and
Collectible Miniature Games,” in Super/Heroes: From Hercules to Superman , eds.
Wendy Haslem, Angela Ndalianis, and Chris Mackie (Washington, DC: New
Academia Publishing, 2007), 335.
8 Woods, Eurogames, 121, citing Arthur Armstrong and John Hagel III, “he Real
Value of On-Line Communities,” Harvard Business Review 74, no. 3 (1996).
9 Woods, Eurogames ; Alexa.com.
10 Mark Deuze, Media Life (Cambridge, MA: Polity Press, 2012).
11 “he Game of Alice in Wonderland ,” Boardgamegeek , 2014 (accessed July 08,
2014), http://www.boardgamegeek.com /boardgame/130692/the-game-of-alice-in-
wonderland.
12 Linda Hutcheon, A heory of Adaptation , 2nd ed. (London: Routledge, 2012);
Henry Jenkins, Convergence Culture: Where Old and New Media Collide (New
York: New York University Press, 2006); Derek Johnson, Media Franchising (New
York: New York University Press, 2013).
 
 
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