Game Development Reference
In-Depth Information
Transformational fan: Noted fan obsession_inc's term for a fan who alters and
transforms the text, manipulating it to their own desires.
Transgressive play: Espen Aarseth's term for moments of rebellion when players act
against the game system.
Transmedia: he expansion of a narrative across multiple media products.
Transmedia extensions: Elements of a story that fans collect to increase their
encyclopedic knowledge of the narrative.
Transmedia pathos : he close connection between the player and the character that
translates between elements in a transmedia franchise.
Turn: he full actions of one player during a round.
Turtling: A style of game play wherein one player avoids conlict while other players
ight a debilitating war.
Uncanny valley: he experience of something being so close to human that it appears
creepy or otherwise eerie.
Uncertainty: Not knowing the outcome or the speciic unfolding of a game.
Unknowability: Knowing that knowledge exists without comprehending what that
knowledge is.
Unstructure: he inability to deine or recognize the underlying basis for a structure
within a system; deliberately unknowable to make elements appear random for an
efect.
Variable: Something that can be adjusted to suit the context.
“What If ” transmedia : Jason Mittell's term for a transmedia franchise that poses
hypothetical possibilities rather than canonical certainties.
“What Is” transmedia: Jason Mittell's term for a transmedia franchise that focuses on
expanding the storyworld through augmentation.
Win conditions: he speciic circumstances that lead to a player or team winning the
game.
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