Game Development Reference
In-Depth Information
Diegetic:
Part of the world of the text.
Digital cosplay:
A style of fan interaction with a media text where the fan uses social
media to depict stylish outits for media characters.
Dynamic elements:
Parts of a media text that can change when adapted to a diferent
medium.
Empathy:
hat which allows players to feel within a ictional world and for ictional
characters.
Enunciative productivity:
John Fiske's term for the meaning created when fans have
conversations with others.
Eurogames:
For Stewart Woods, a modern complex board game popularized in Europe
that is strategic, doesn't take too long to play, has high-quality components, and
emphasizes diferent styles of game play.
Eustress:
Positive or healthy stress.
Expansion packs:
Additional components of a game that can be purchased to augment
the game play.
Fan:
A media viewer/reader/player who has an emotional connection to a media text.
Fan iction:
A type of fan productivity in which fans write original stories based on
media characters, oten referred to as “illing in the gaps” of the media narrative.
Fan videos:
Re-edited videos created by fans that can emphasize the original narrative,
highlight emotional moments, or create new narratives.
Fantasy Flight Games:
A game production house that specializes in paratextual board
games.
Feelies:
Material artifacts that are packaged with video games.
Forking path narrative:
Create diferent narratives as diferent stories developed from
the same points (also,
Branching path narrative
).
Franchising:
he replication of multiple media products under one brand; an industrial
process by which a media text may be replicated across multiple cultural contexts.
Game FAQs:
Online paratexts where game players can ask and answer questions about
diferent board games.
Game mechanics:
Constructs within the game intended to produce a particular result;
players can sometimes directly manipulate, understand, and experience these
constructs themselves.
Game play:
he experience of playing a particular game in one particular session.
GIF:
he Graphics Interchange Format is a type of image that supports short
animations.
GIFic:
A story told with multiple animated GIFs.
Hobby games:
Stewart Woods's term for contemporary complex board games that have
clear authors, but are not mass-market games.
Homo Ludens
:
A classic book on play by Johan Huizinga; the term means “playful (hu)
m a n .”
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