Game Development Reference
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and enrich the storytelling world is lost as well. In any cross-media transition,
according to Jennifer Cover:
an audience might take bits and pieces from several related narratives told in
multiple media in order to form a full view of a particular story. As audiences,
we increasingly decide which versions of stories to accept … while each medium
gives us certain advantages, certain afordances that shape the telling of the story,
texts work together to form a more complete view of a storyworld, characters,
and even plotlines. 73
In this view, transmediation isn't about the renegotiation of storytelling
elements, but rather the interactive mechanisms by which audiences construct
and develop those stories outside the realm of authorized interpretations.
Integrating board games into this interactive space allows more empathy and
pathos to grow within transmedia franchises. For a board game to emulate
the plot of another text is adaptation; for a board game to produce emotional
connections akin to those of another text is transmediation. Board games
can transmediate, but not through story; rather, they transmediate through
character and player afect.
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