Information Technology Reference
In-Depth Information
Pirhonen, A., Brewster, S. A., & Holguin, C. (2002).
Gestural and Audio Metaphors as a Means of Control for
Mobile Devices. In Proceedings of ACM CHI 2002 (pp.
291-298), Minneapolis, MN: ACM Press Addison Wesley.
Read, J. C. (2007). A study of the usability of hand-
writing recognition for text entry by children. Inter-
acting with Computers , 19 (1), 57-69. doi:10.1016/j.
intcom.2006.08.009
Read, J. C., Gregory, P., MacFarlane, S. J., McManus, B.,
Gray, P., & Patel, R. (2002). An Investigation of Partici-
patory Design with Children - Informant, Balanced and
Facilitated Design. Paper presented at the Interaction
Design and Children, Eindhoven.
Platzer, E. (2009). A Critical Review of User Acceptance
Research in the Area of Mobile Services. Libri , 59 ,
213-227. doi:10.1515/libr.2009.019
Platzer, E., & Petrovic, O. (2010). Development of technol-
ogy acceptance research for mobile services. Proceedings
of MIPRO , 2010 , 1154-1159.
Read, J. C., MacFarlane, S. J., & Gregory, A. G. (2004).
Requirements for the Design of a Handwriting Recognition
Based Writing interface for Children. Paper presented at
the Interaction Design and Children 2004, Maryland, US.
Po, S. (2003). Mobile usability testing and evaluation .
Master's thesis, University of Melbourne, Australia.
Po, S., Howard, S., Vetere, F., & Skov, M. B. (2004,
September, 13-16). Heuristic Evaluation and Mobile Us-
ability: Bridging the Realism Gap. Paper presented at the
Mobile Human-Computer Interaction (MobileHCI'2004),
Glasgow, UK.
Reed, M. P., & Green, P. A. (1999). Comparison of driving
performance on-road and in a low-cost simulator using
a concurrent telephone dialling task. Ergonomics , 42 (8),
1015-1037. doi:10.1080/001401399185117
Reichl, P., Schatz, R., Fröhlich, P., Dantcheva, A., & Bail-
lie, L. (2007). The LiLiPUT prototype: A wearable lab
environment for user tests of mobile telecommunications
applications, Experience report. Proceedings CHI'07, San
Jose, CA, pp. 1833-1838.
Powers, W. T. (1973). Behavior: The Control of Percep-
tion . Aldine de Gruyter.
Preece, J., Rogers, Y., & Sharp, H. (2007). Interaction
design: Beyond human-computer interaction . Hoboken,
NJ: John Wiley & Sons Ltd.
Reijnveld, K., de Looze, M., Krause, F., & Desmet,
P. (2003). Measuring the Emotions Elicited by Office
Chairs. In Proceedings of the International Conference
on Designing Pleasurable Products and Interfaces (pp.
6-10). New York: ACM.
Prensky, M. (2004). What Can You Learn from a Cell
Phone? - Almost Anything . Available: www.marcprensky.
com/writing/Prensky-What_Can_You_Learn_From_a_
Cell_Phone-FINAL.pdf, [2008, 12th November].
Rekimoto, J., & Ayatsuka, Y. (2000). CyberCode: design-
ing augmented reality environments with visual tags. In
Proceedings of DARE 2000 on Designing Augmented
Reality Environments (pp. 1-10). New York: ACM.
Proschowsky, M., Schultz, N., & Jacobsen, N. E. (2006).
An intuitive text input method for touch wheels. Paper
presented at the SIGCHI Conference on Human Factors
in Computing Systems: CHI '06, Montréal, Canada.
Reuters. (2009). French exec blames email for staff stress .
Retrieved (24/9/2010) from http://www.reuters.com/
article/idUSTRE58N6ES20090925.
Ramachandran, V. S., & Blakeslee, S. (1998). Phantoms
in the brain . London: Fourth Estate.
Rasmussen, K. B., Castelluccia, C., Heydt-Benjamin, T.,
& Capkun, S. (2009). Proximity-based access control
for implantable medical devices.In Proceedings, ACM
CCS'09 , 410-419
Rheingold, H. (2005). Farmers, Phones and Markets:
Mobile Technology In Rural Development . Retrieved
October 24, 2007 from http://www.thefeaturearchives.
com/topic/ Technology/Farmers__Phones_and_Mar-
kets__Mobile_Technology_In_Rural_Development.html
Rayner, J. (1999). 'Why this NSPCC advert is harmful
to children'. The Observer, 12.
Rice, B. (1982). The Hawthorne defect: Persistence of a
flawed theory. Psychology Today , 16 (2), 70-74.
Read, J. C. (2005). The ABC of CCI. Interfaces , 62 , 8-9.
Search WWH ::




Custom Search