Graphics Reference
In-Depth Information
[STGLS97]
Storti, D., Turkiyyah, G., Ganter, M., Lim, C.T., and Stal, D., “Skeleton-based Modeling
Operations on Solids,” in [HofB97], 141-154.
[TaJS99]
Tate, S.J., Jared, G.E.M., Swift, K.G., “Detection of Symmetry and Primary Axes in Support
of Proactive Design for Assembly,” in [BroA99], 151-158.
[TSGCV97]
Turkiyyah, George M., Storti, Duane W., Ganter, Mark, Chen, Hao, and Vimawala,
Munikumar, “An Accelerated Triangulation Method for Computing the Skeletons of Free-form
Solid Models,” CAD, 29 (1), January 1997, 5-19.
[Verm94]
Vermeer, P.J., “Medial Axis Transform to Boundary Representation Conversion,” PhD thesis,
Comp. Science Dept., Purdue Univ., West Lafayette, Indiana, 47907-1398, USA, 1994.
[Wolt95]
Wolter, F.E., “Cut Locus and Medial Axis in Global Shape Interrogation and Representation,”
CAGD, 1995.
[YuGD91]
Yu, Xinhua, Goldak, John, and Dong, Lingxian, “Constructing 3-D Discrete Medial Axis,” in
[RosT91], 481-492.
Miscellaneous
[AbeD81]
Abelson, Harold, and diSessa, Andrea A., Turtle Geometry: The Computer as a Medium for
Exploring Mathematics , the MIT Press, 1981.
[Arvo91]
Arvo, James, editor, Graphics Gems II , Academic Press, 1991.
[Bado90]
Badouel, Didier, “An Efficient Ray-Polygon Intersection,” in [Glas90], 390-393.
[Chas78]
Chasen, Sylvan H., Geometric Principles and Procedures for Computer Graphic Applications ,
Prentice-Hall, Inc., 1978.
[Chin95]
Chin, Normal, “A Walk Through BSP Trees,” in [Paet95], 121-138.
[Ferw01]
Ferwerda, James A., “Elements of Early Vision for Computer Graphics,” CG&A, 21 (5),
September/October 2001, 22-33.
[Fium89]
Fiume, E.L., The Mathematical Structure of Raster Graphics , Academic Press, 1989.
[Geor92]
Georgiades, Príamos, “Signed Distance from Point to Plane,” in [Kirk92], 223-224.
[Glas90]
Glassner, A.S., editor, Graphics Gems , Academic Press, 1990.
[Gold90]
Goldman, Ronald, “Matrices and Transformations,” in [Glas90], 472-475.
[Hain94]
Haines, Eric, “Point in Polygon Strategies,” in [Heck94], 24-46.
[Heck94]
Heckbert, Paul S., editor, Graphics Gems IV , Academic Press, 1994.
[Herm98]
Herman, Gabor T., Geometry of Digital Spaces , Birkhäuser,1998.
[Hodg92]
Hodges, Larry F., “Tutorial: Time-Multiplexed Stereoscopic Computer Graphics,” CG&A,
12 (2), March 1992, 20-30.
[Kirk92]
Kirk, David, editor, Graphics Gems III , Academic Press, 1992.
[Mill99]
Miller, James R., “Applications of Vector Geometry for Robustness and Speed,” CG&A, 19 (4),
July/August 1999, 68-73.
[Morr91]
Morrison, Jack C., “Distance from a Point to a Line,” in [Arvo91], 10-13.
[Paet95]
Paeth, Alan W., editor, Graphics Gems V , Academic Press, 1995.
[Pavl82]
Pavlidis, T., Algorithms for Graphics and Image Processing , Computer Science Press, 1982.
[Pras91]
Prasad, Mukesh, “Intersection of Line Segments,” in [Arvo91], 7-9.
[Rose79]
Rosenfeld, A., Picture Languages , Academic Press, 1979.
[SchS95]
Schlick, Christophe, and Subrenat, Gilles, “Ray Intersection of Tessellated Surfaces:
Quadrangles Versus Triangles,” in [Paet95], 232-241.
[VanG95]
Van Gelder, Allen, “Efficient Computation of Polygon Area and Polyhedron Volume,” in
[Paet95], 35-41.
[WatP98]
Watt, Alan, and Policarpo, Fabio, The Computer Image , Addison-Wesley, 1998.
[Weil94]
Weiler, Kevin, “An Incremental Angle Point in Polygon Test,” in [Heck94], 16-23.
Numerical Methods
[ConD72]
Conte, S.D., and de Boor, C., Elementary Numerical Analysis: An Algorithmic Approach ,
McGraw-Hill Book Co., 1972.
[DahB74]
Dahlquist, G., and Bjorck, A., Numerical Methods , Prentice-Hall, Inc., 1974.
[Horn75]
Hornbeck, Robert W., Numerical Methods , Quantum Publishers, Inc., 1975.
[McCa98]
McCartin, Brian J., “Seven Deadly Sins of Numerical Computation,” Amer. Math. Monthly,
105 (10), December 1998, 929-941.
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