Game Development Reference
In-Depth Information
Chapters. Basically, an
RPG
is an
action adventure
with signifi cant character devel-
opment skill enhancement as gameplay activities.
A further question: did
RPGs
evolve from from
text - adventure
as Figure 2.2
would seem to suggest? After
text - adventure
there were
MUDs
3
and
MOOs
4
;
the latter having signifi cant character development—along with other forms of
development—and both were certainly very infl uential on today' s
MMORPGs
,
the temporal incarnations really differing on gameplay modes more than activ-
ity sets.
Other links in this vicinity would not seem to be quite as strong. That between
RPG
and
RTS
, for instance, does not seem right. The links between
RPG
and its
various sub-genres do seem fair. It also seems clear that closely related genres on
the map can have signifi cantly different gameplay;
sneak -' em - up/stealth
and
FPS
are good examples of this.
The
retro
or
classic
genre doesn't have any common activity words. It is not a
genre in this classifi cation. It could possibly be a genre if we were looking at genres
concerned with the development of games over time, but not based on gameplay.
However, characterizing some
retro
games can be interesting; for instance, “genre-
ing” Lemmings puts it in the
RTS
genre, and it is therefore the ancestor of all
RTS
games.
We can also observe that genres evolve over time—genres as memes
5
— and this
is clear if we observe the changing names of common genres. When Thief and
similar games were fi rst released they were termed
sneak -' em - ups
by the games
press and the term was recognized and used by game players. Such games are now
referred to as
stealth
games and the term
sneak -' em - up
seems to be largely forgotten
and indeed unrecognized by younger players.
We can begin to think about subgenres. If you list a set of activities for a typical
survival horror
game such as Resident Evil 4 and an
RPG action adventure
game
such as The Legend of Zelda: Twilight Princess, you will fi nd the activities are much
the same; it is the back-story that is distinct to Resident Evil and the addition of
RPG
elements that characterizes this version of Zelda. Perhaps game subgenres are
about limited variations in either activity profi les or differences in other things such
as back-story, rendering style, and so on.
It is interesting to look at another
action adventure
game in terms of genre to
illustrate that genres are not as straightforward as the previous table would seem to
suggest. As an
action adventure
game, Shenmue will indeed be characterized by the
verbs exploring, puzzling, traveling, investigating, and so on, but it is also character-
ized by developing/training and high levels of confronting which are characteristic
of
RPG
; in other words, genre-mixing. But at various stages in the game the genre
switches to
driver
or
beat -' em - up
, among others. In this game we have differing
activities to undertake at different stages in the game. Such genre switches mean
3
Multi - user dungeon.
4
MUD - object orientated.
5
This refers to cultural evolution of a classifi cation over time.
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