Game Development Reference
In-Depth Information
Table 2.1
Game Genres
Action
Action adventure
Action card
Action compilation
Action RPG
Action simulation
Adventure
Adventure
compilation
Battle
Board
Board compilation
Card
Card battle
Card compilation
Card RPG
Casino
Casino compilation
Comp
Educational
Educational action
Educational
adventure
Educational
productivity
Educational puzzle
Educational trivia
Fighting
Fighting action
Fighting editor
Fighting simulation
Flight
Flight action
Flight simulation
Hunting
Hunting compilation
Hunting simulation
Music
Music action
Music editor
Other
Other action
Other adventure
Other card
Other productivity
Other puzzle
Other RPG
Other racing
Other sports
Party
Pinball
Platformer
Productivity
Puzzle
Puzzle action
Puzzle adventure
Puzzle compilation
Puzzle word games
RPG
RPG compilation
RPG editor
Racing
Racing action
Racing editor
Racing shooter
Racing simulation
Sampler
Shooter
Simulation
Sports
Sports action
Sports compilation
Sports editor
Sports simulation
Strategy
Strategy compilation
Strategy RPG
Trivia
Video
Virtual pet
Wrestling
Wrestling action
Wrestling simulation
• Shoot - ' em - ups
• Drivers
• Platform
• Beat - ' em - ups
• God games
• RTS
• Sports
• RPG
• Puzzles
Andrew Rollings and Ernest Adams, in their equally excellent topic on game
design (2003), discuss the following genres in some depth:
• Action
• Strategy
• Role - playing
• Sports
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