Game Development Reference
In-Depth Information
Virtual Reality: A Guide for the Arts and
Humanities . Arts and Humanities Data
Service Guides for Good Practice.
Available at http://vads.ahds.ac.uk/guides/
vr_guide/vlib3.html .
Gibson , W. ( 1984 ). Neuromancer . New
York : Berkley Publishing Group .
Hof , R. D. ( 2006 ). “ My Virtual Life . ”
Bloomberg Businessweek, May 1.
Available at http://www.businessweek.
com/magazine/content/06_18/b3982001.
htm .
International Hobo . Demographic Game
Design . http://onlyagame.typepad.com/
ihobo/_misc/dgd_brochurefi nal.pdf .
Isdale , J. , L. Daly , C. Fencott , and M. Heim
( 2002 ). “ Content Development for
Virtual Environments.” In K. M. Stanney
(ed.), The Handbook of Virtual
Environments . Mahwah, NJ : Lawrence
Erlbaum Associates.
Jaglom , L. M. , and H. Gardner ( 1981 ).
“ The Preschool Television Viewer as
Anthropologist . ” In H. Kelly and H.
Gardner (eds.), Viewing Children
Through Television . New Directions for
Child Development, vol. 13. San
Francisco, CA : Jossey - Bass , pp. 9 - 30 .
Laurel , B. “ Placeholder . ” Available at http://
www.tauzero.com/Brenda_Laurel/
Placeholder/Placeholder.html .
Lotman , J. “ Semiosphere . ” Available at
http://en.wikipedia.org/wiki/Semiosphere .
Mizuguchi , T. http://www.gamasutra.com/
view/feature/131946/expressing_the_
future_tetsuya_.php .
Mizuguchi , T. http://www.sega.com/
segascream/developers/post_interviews.
jhtml?article=int_mizuguchi .
Montfort , N. ( 2005 ). Twisty Little Passages .
MIT Press .
Murray , H. ( 1997 ). Hamlet on the
Holodeck: The Future of Narrative in
Cyberspace . MIT Press .
The Nielsen Company . ( 2008 ). “ The State
of the Video Gamer: PC Game and Video
Game Console Usage.” Available at
http://blog.nielsen.com/nielsenwire/
wp - content/uploads/2009/04/
stateofvgamer_040609_fnl1.pdf .
Poole , S. ( 2004 ). Trigger Happy: The Inner
Life of Videogames . Arcade Publishing .
Rollings , A. , and E. Adams ( 2003 ). Andrew
Rollings and Ernest Adams on Game
Design . New Riders .
Smith , D. “ Rez . ” Available at http://ps2.ign.
com/articles/166/166546p1.html .
Trondstad , R. ( 2001 ). “ Semiotic and
Non-Semiotic MUD Performance.” In
Proceedings of COSIGN 2001 . CWI,
Amsterdam.
Turkle , S. ( 1997 ). Life on the Screen:
Identity in the Age of the Internet .
Phoenix .
Whitelock , D. , P. Brna , and S. Holland
( 1996 ). “ What Is the Value of Virtual
Reality for Conceptual Learning?
Towards a Theoretical Framework.”
Available at http://www.cbl.leeds.ac.
uk/∼ paul/papers/vrpaper96/VRpaper.html .
“ Why We Play Games . ” http://www.
xeodesign.com/xeodesign_
whyweplaygames.pdf .
Wikipedia . “ Synesthesia in Art . ” Available
at http://en.wikipedia.org/wiki/
Synesthesia .
Xeo Design : http://www.xeodesign.com/
about.html .
Search WWH ::




Custom Search