Game Development Reference
In-Depth Information
Table 10.2
Game - Based Signs for Pac - Man
Signifi er
Signifi ed
Pac - Man (inside game area)
Playable character
Chomping noise
Pac - Man accumulating points
Beeping noise
Pac - Man moving but gaining no points
Score
Total points accumulated by the player so far
Pac - Man (below game area)
Extra Pac - Man lives for the player
Small yellow dot
10 points when Pac - Man eats it
Large yellow dot
100 points when Pac-Man eats it, also a power-
up, he can now “ kill ” ghosts
Ghosts (brightly colored)
Enemies that can kill Pac - Man, nonplayable
characters
Ghosts (pale blue, blank expression)
Enemies that can be eaten/killed; 200 points
Ghosts (fl ashing)
Enemies changing back to killers
Pair of eyes
No threat or points
Blue lines
Restricts where Pac - Man can go
Exit left and right
Escape route
Fruit
200 points, 300 points, etc. when eaten
Numbers
Points gained by Pac - Man for eating something
this dual signifying system quite so clearly on display. We will return to this after
we have added a little more structure to signs in the next section.
ICONS, INDEXES, AND SYMBOLS
Earlier in this chapter—when we were thinking about trees—we noted that different
signifi ers could denote the same signifi ed. A clip art tree, the word “tree,” and a
photograph of a tree could all denote the same signifi ed, “ treeness. ” We can take
this observation further and identify different modes of signs according to the rela-
tionship between their signifi ers and signifi eds:
• Icons: In which the signifi er represents the signifi ed mainly by its similarity
to it:
• Film is highly iconic
• Road signs are highly iconic
• Photographs, particularly holiday snapshots and the like, are highly iconic.
• Indexes: In which the signifi er has some causal relationship to the signifi ed:
• A footprint in the sand denotes the presence of another person
• Hollywood fi lms, particularly in the 1930s and 1940s, used indexes exten-
sively: falling calendar pages to denote the passage of time, quickly turning
steam train wheels representing travel and distance, or marching feet rep-
resenting an army.
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