Game Development Reference
In-Depth Information
Attractors
Connectors
Rewards
A5 Police radio message:
“ we ' ve lost him ”
(sensational, desire)
Intention: return to the
mission
Rear view mirror, road
ahead, dynamic 2D map
Activity: normal driving
PC: no police detectable
R: successful completion of
mini-mission, move closer
to resolving main intention
A6 Police in rearview
mirror
(active, fear)
Intention: get rid of police
tail
Traffi c, street lights and
trees, side turns
Activity: swerving to get
police to crash into
vehicles or street
furniture behind you,
speeding and taking side
turns to get away from a
collision situation
(dynamic)
PC1: police crash or lose you
R1: continue with mission
PC2: rammed by police
R2: mini - mission, escape
crash situation
A7 Police patrol visible
and felony at zero
(fear)
Intention: avoid being
noticed
Basic navigation controls
Activity: drive within the
law
(dynamic)
PC1: go unnoticed
R1: continue with mission
PC2: traffi c violation noticed,
police radio message
R2: mini - mission, police give
chase
A8 Police roadblock ahead
(awesome, fear)
Intention: get through road
block, avoid damage
Basic navigation controls
Activity: fi nd largest gap
in the road block
(dynamic)
PC1: clear roadblock
R1: continue with mission
PC2: crash
R2: mini-mission, how to get
out/get through
A9 Police roadblock ahead
(local, fear)
Intention: avoid road
block, avoid damage
Basic navigation controls
Activity: 180 degree
handbrake turn
(dynamic)
PC: facing in opposite
direction
R: fi nd another route to
achieve mission
A10 Police roadblock
ahead and police in
rearview mirror
(local, fear)
Intention: get through road
block, avoid damage
Basic navigation controls
Activity: fi nd largest gap
in the road block
(dynamic)
PC1: clear roadblock
R1: continue with mission
PC2: crash, rammed by
police
R2: fail mission
A11 Damage indicator
high
(fear)
Intention: sustain no more
damage
Basic navigation controls
Activity: careful driving
(dynamic)
PC: police catch you up
R: more diffi cult to fi nish
mission
 
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