Game Development Reference
In-Depth Information
Table 7.3
Table of Surprises: The Scuba Dive
Attractors
Connectors
Rewards
Underwater base from
above after dive-in.
(complex, mystery, fear)
Intention: fi nd way in.
Basic navigation controls,
now in scuba mode, scuba
gear, team members.
Activity: explore, swim
(Local)
Reward: possible entry
point.
Roof with colored
skylights.
(complex, mystery, fear)
Intention: fi nd way in.
Basic navigation controls,
now in scuba mode, scuba
gear, team members
Activity: explore, swim
(Local)
Reward: false attractor, no
useful views inside.
Roof lights, aerial,
illuminated panels of
different shapes.
(complex, mystery, fear)
Intention: fi nd way in.
Basic navigation controls,
now in scuba mode, scuba
gear, team members.
Activity: explore, swim
(Local)
Reward: view into base
from windows, view of
possible entry point.
Roof lights, aerial,
illuminated rectangular
panel
(complex, mystery, fear)
Intention: fi nd way in.
Basic navigation controls,
now in scuba mode, scuba
gear, team members
Activity: look in
(Local)
Reward: view into base
from transparent roof
panel, view of possible
entry point in fl oor.
Window in side wall.
(mystery, fear)
Intention: get any useful
information.
Basic navigation controls,
now in scuba mode, scuba
gear, team members
Activity: look in
(Local)
Reward: view into base,
sight of console number 1.
Seaweed and spotlights
under the base.
(complex, mystery)
Intention: fi nd way in
Basic navigation controls,
now in scuba mode, scuba
gear, team members
Activity: explore underside
of base
(Local)
Reward: spot possible entry
point(s)
Entry point from below,
blurred view into room
above.
(mystery, fear)
Intention: get out of the
water
Basic navigation controls,
now in scuba mode, scuba
gear, team members.
Activity: assess new
situation.
(local)
Reward: gain access to
underwater base
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