Game Development Reference
In-Depth Information
Table 7.2
Table of Surprises: The Entry Room
Attractors
Connectors
Rewards
NPC
(mystery, desire)
Intention: make sure they are
friendly
Basic navigation
controls
Activity: observe
(peripatetic)
Reward: connectors to
help complete mission
Highlights on walls
(mystery, desire)
Intention: fi nd anything useful
Basic navigation
controls
Activity: explore
(local)
Reward: useful equipment
Objects on fl oor by walls
(desire)
Intention: fi nd anything useful
Basic navigation
controls
Activity: navigate
(local)
Reward: useful equipment
Text message: “You just picked
up the scuba gear”
(desire)
Intention: fi nd a use for it
none
Activity: thought
(local)
Reward: connector, useful
equipment, clue to rest
of mission
Black and yellow markings on
fl oor
(mystery, fear)
Intention: fi nd nature of warning
Basic navigation
controls
Activity: explore
(local)
Reward: entry point into
water
Exit via water, structures visible
through surface distortion
(mystery, fear)
Intention: progress mission
Basic navigation
controls, scuba
gear, team members
Activity: explore
(local)
Reward: entry into
underwater base
Illuminated wall panels in corner
of room
(mystery)
Intention: fi nd way out
Basic navigation
controls
Activity: basic navigation
(local)
Reward: false attractor,
decoration not doors
Doorway with illuminated handle
(desire)
Intention: open door, fi nd way out
Basic navigation
controls
Activity: basic navigation
(local)
Reward: false attractor,
door does not open
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