Game Development Reference
In-Depth Information
Table 3.3
Selection of Raw Data
(4) Record the Levels of Importance for Each
Activity Group
An Excel spreadsheet was used to record each of the activity groups in each game-
play activity profi le, along with their individual levels of importance.
GIL automatically bands the activity group levels of importance for each game-
play activity profi le. The range is high, medium, and low; separated by smaller bands
of 18. When GIL profi les more than one game, it bands the profi les relatively by
taking the highest values for each game and bringing each up to 18. The data can
be exported from GIL using the Export to Excel button on the Data Set Tab. Table
3.3 shows a section of the raw exported data.
(5) Calculate Common Activity Group Levels
of Importance
To establish the activity groups and the importance of particular activity groups
within a genre, the percentage of frequency (how often the AG appears in the selec-
tion of games within a genre) is calculated for each activity group within particular
levels of importance. The most common levels of importance for an activity will
have a higher percentage frequency.
Table 3.4 shows a section of the Excel sheet for the action adventure genre. For
the activity group “confronting,” God of War and Shadow of the Colossus both
register a high level of importance for this activity group. In total, the number of
games that had the confronting activity was 11 (seen in row 2, column P). The total
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