Game Development Reference
In-Depth Information
copious amounts of violence and of ensive sexual content. Also like its
predecessor,
Vice City
has the potential to lure young gamers into its
seedy underworld of crime, violence and vice.
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Particularly interesting in this case are the ways in which fears about sex,
violence, and the threat to children are set of with powerful trigger words,
like copious violence, of ensive content, and the risk of luring in the young.
Similar criticism from the PTC was prompted by the release of
Grand Theft
Auto IV
, which was described as being “littered with sex scenes and wan-
tally violent video game must be kept out of the hands of children, and
we are calling on all major retailers to reconsider any decisions to sell this
pornographic magazines and handguns because, for the PTC, the threat
of children simply seeing the game in stores poses a moral hazard. A like-
minded critique describes the series as “one of the original sandbox games,
a game that allows you to go anywhere and do anything, in any way you
would like. And I mean anything—kill, rob, highjack cars, and more seed-
disturbing for critics who are both afraid that
GTA
games will be played
by children and that players possess relatively free choice within the game's
particular fl ashpoint for criticism is Jack Thompson, a lawyer who fi led
multiple lawsuits predicated on the belief that the games are “murder simu-
lators” that train players to engage in real-life behavior in a manner that
to the design of the game world that, in its openness, of ers the option for
players to choose to engage in reprehensible actions.
Gamers and scholars often respond to these critiques in similar ways,
with an exasperation that depicts those criticizing the game as unreason-
able. The original
GTA
review on IGN anticipates many of these criticisms,
beginning with,
OK. Push aside all of the Senator Lieberman nonsense. Pretend this is
just a videogame for a moment. Get yourself in the mood for a strange
kind of innocence. When you're through to the other side, and can play
Grand Theft Auto
with a clear mind, you're going to have to admit to
yourself, sooner or later, that there's nothing quite like
Grand Theft
Auto
. Here, it's fun to be bad.
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The author recontextualizes how
GTA
is described, presenting himself as
in opposition to critics who are prone to nonsense claims. He contends that
GTA
is best played by the innocent, who can revel in the opportunity to be
bad in a video game, where the consequences are not what they are in real
life. The same author's review of
GTA
III
continues in a similar vein, with