Game Development Reference
In-Depth Information
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Gevlon. “Information Available.” Greedy Goblin, http://greedygoblin.blogspot.
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. “Is Mathematics Bad?” Greedy Goblin, http://greedygoblin.blogspot.
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. “On Healing Meters.” Greedy Goblin, http://greedygoblin.blogspot.
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. “Re: 116% Armor Pen Only Giving 66%!?!?!?!” World of Warcraft
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. “Re: Six Things Ruining This Game . . .” World of Warcraft Forums,
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Gilbert, Ben. “Here Are Your First Kinect Ads.” Joystiq, http://www.joystiq.
com/2010/10/21/here-are-your-fi rst-kinect-ads.
Goldstein, Hilary. “Grand Theft Auto IV Review.” IGN, http://ps3.ign.com/
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. “GTA IV: The Lost and Damned Review.” IGN, http://xboxlive.ign.com/
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. “NBA 2K11 Review.” IGN, http://ps3.ign.com/articles/112/1124875p1.html.
Good, Owen. “No More Manuals as EA Sports Goes Green.” Kotaku, http://
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Graft, Kris. “Opinion: The Real Signifi cance Behind Team Fortress 2's Virtual
'Mann Store'.” Gamasutra, http://www.gamasutra.com/view/news/30738/
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. “Super Meat Boy, 'Tofu Boy' Square Of in PETA Dust-Up.” Gamasutra,
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. “Survey: 54% of U.S. Adults Believe Violent Games Cause Violent Soci-
ety.” Gamasutra, http://www.gamasutra.com/view/news/31547/Survey_54_
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. “Take-Two's Zelnick Stresses Importance of Metacritic Scores.” Gamasutra,
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tance_Of_Metacritic_Scores.php.
Gray, Michael. “Training Dummies in Capital Cities.” WoW Insider, http://wow.
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Gring-Pemble, Lisa, and Martha Solomon Watson. “The Rhetorical Limits of Sat-
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Gunn, Joshua. “Size Matters: Polytoning Rhetoric's Perverse Apocalypse.” Rheto-
ric Society Quarterly 38, no. 1 (2008): 82-108.
 
 
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