Game Development Reference
In-Depth Information
NOTES TO CHAPTER 8
1. Raiding requires a large group of people to coordinate their ef orts against
computer-controlled opponents. The need for coordination throughout the
group led to the development and implementation of a number of dif erent
socio-technical interventions to increase coordination and track participa-
tion. Ranging from player-designed add-ons that track damage done to social
norms, like DKP systems designed to allocate loot, to designer imposed lim-
its on the number of players in a raid all of these elements can be addressed
by wordplay. In this case, theorycraft leverages the data gained by add-ons
to craft a social discourse that shapes play on raids.
2. Consalvo, Cheaters: Gaining Advantage in Videogames , 9.
3. Steve Lohr, “For Today's Graduate, Just One Word: Statistics,” The New
York Times , 5 August 2009.
4. Felix Salmon, “Recipe for Disaster: The Formula That Killed Wall Street,”
Wired.com , http://www.wired.com/techbiz/it/magazine/17-03/wp_quant.
5. Bill James, “Scientists and Thinkers: Nate Silver,” Time.com,
http://www.time.com/time/specials/packages/article/0,28804,
1894410_1893209_1893477,00.html.
6. Michael Lewis, Moneyball: The Art of Winning an Unfair Game (New York:
W. W. Norton & Company, 2004), 131.
7. Michael Lewis, “The No-Stats All-Star,” The New York Times , 13 February
2009.
8. Sal Baxamusa, “Dorkapalooza 2009: The Sports Analytics Conference at
MIT,” The Hardball Times , http://www.hardballtimes.com/main/article/
dorkapalooza-2009-the-sports-analytics-conference-at-mit/
9. Bill Simmons, “Never Come between an NBA Stat Geek and the Truth,” ESPN:
The Magazine , http://sports.espn.go.com/espnmag/story?id=4011524.
10. Clive Thompson, “Getting Lucky: Hard-Core Gamers Penetrate Peggle's
Physics,” Wired.com , http://www.wired.com/gaming/gamingreviews/
commentary/games/2009/03/gamesfrontiers_0309.
11. Voorhees, “I Play Therefore I Am: Sid Meier's Civilization, Turn-Based Strat-
egy Games and the Cogito,” 267.
12. For background and other defi nitions of theorycraft, see: “Theory-
craft,” Urban Dictionary, http://www.urbandictionary.com/defi ne.
php?term=theorycraft; WoWWiki, “Theorycraft,” WoWWiki, http://www.
wowwiki.com/Theorycraft.
13. WoW Web Stats has been supplanted by World of Logs as of this writing.
14. Non-player character.
15. Enrage timers were introduced by Blizzard to force players to kill bosses in
a certain amount of time, which made the damage dealers far more account-
able for their actions than they had been. Should a group fail to beat the
enrage timer the boss would gain extra powers and quickly kill any living
members of the raid.
16. Medawky, “WoW: Theorycrafting—Restoration,” Ten Ton Hammer, http://
www.tentonhammer.com/node/72876.
17. Chase Christian, “Encrypted Text: The fuzzy math of theorycrafting,” WoW
Insider, http://wow.joystiq.com/2008/10/22/encrypted-text-the-fuzzy-math-
of-theorycrafting/.
18. Lisa Poisso, “WoW Rookie: Metagaming for Newbies,” WoW Insider, http://
wow.joystiq.com/2008/12/31/wow-rookie-metagaming-for-newbies/.
19. Christian, “Encrypted Text: The Fuzzy Math of Theorycrafting.”
20. Kyterra, “Theorycraft, 2.4. and Progression,” Curse.com, http://www.curse.
com/blogs/the-daily-quest-en-users/archive/2008/02/04/N652Id.aspx.
 
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