Game Development Reference
In-Depth Information
31.
Perry, “Grand Theft Auto III.”
32.
Ibid.
33.
Ibid.
34.
Tal Blevins, “Grand Theft Auto III,”
IGN.com,
http://pc.ign.com/
35.
Jef Gerstmann, “Grand Theft Auto III Review,” GameSpot,
36.
Ibid.
37.
Jef Gerstmann, “Grand Theft Auto: Vice City Review,” GameSpot,
39.
Jeremy Dunham, “Grand Theft Auto: San Andreas,”
IGN.com,
http://ps2.
41.
Justin Calvert, “Grand Theft Auto IV Review,”
IGN.com,
http://www.games-
pot.com/ps3/action/grandtheftauto4/review.html.
Parenthesis in original.
43.
Hilary Goldstein, “Grand Theft Auto IV Review,”
IGN.com,
http://ps3.ign.
com/articles/869/869541p1.html.
Parenthesis in original.
44.
This is a particularly interesting section of the game, which references events in
U.S. politics, including the mayor's 'wide stance' in the bathroom as a nod to
Senator Larry Craig, and a variety of other small touches that made me laugh.
46.
Ibid.
47.
Tom Price, “Grand Theft Auto IV: The Lost & Damned Review,” TeamX-
48.
Jesse Carey, “Choose Your Battles,”
CBN.com,
http://www.cbn.com/family/
NOTES TO
CHAPTER 6
1.
There are exceptions to this, most notably the arcade action of
NBA JAM
,
and the pleasure that comes from destroying the computer on the lowest dif-
fi culty setting.
2.
Sports games are generally broken into categories of simulation style and
arcade style. Simulation-style games seek to replicate what is found in the
ol ine version of the sport, while arcade-style games are caricatures of the
sport. In
NBA JAM
players have gigantic heads, can catch fi re when success-
ful, and routinely perform ridiculous dunks.
3.
Frank Cifaldi, “EA Reports Strong Q4 Digital Growth, Narrower Annual
Loss,” Gamasutra,
http://www.gamasutra.com/view/news/34512/EA_
4.
Alan Schwarz, “Madden Puts Concussions in New Light in His Game,”
The New York Times
,
http://www.nytimes.com/2011/04/03/sports/