Game Development Reference
In-Depth Information
7. Amanda Lenhart et al., “Teens, Video Games and Civics” (Pew Internet &
American Life Project), http://www.pewinternet.org/Reports/2008/Teens-
Video-Games-and-Civics/01-Summary-of-Findings.aspx.
8. Amanda Lenhart, Sydney Jones, and Alexandra Rankin Macgill, “Video
Games: Adults are Players Too” (Pew Internet & American Life Project,
2008).
9. Ibid.
10. Entertainment Software Association, “Game Player Data,” http://www.
theesa.com/facts/gameplayer.asp.
11. Media Analysis Laboratory, “Video Game Culture: Leisure and Play Prefer-
ences of B.C. Teens,” (1998).
12. Dr. Phil, “Parenting: Children and Violent Video Games,” Peteski Produc-
tions Inc., http://www.drphil.com/articles/article/297.
13. Kris Graft, “Survey: 54% of U.S. Adults Believe Violent Games Cause Vio-
lent Society,” Gamasutra, http://www.gamasutra.com/view/news/31547/
Survey_54_Of_US_Adults_Believe_Violent_Games_Cause_Violent_Soci-
ety.php.
14. Aristotle developed the concept of an enthymeme as a truncated syllogism.
He argued that, by leaving an element of the argument unstated, a cleverly
conceived claim could make the audience fi ll in the omitted piece, increasing
their belief in the strength of the argument.
15. Entertainment Software Rating Board, “Game Ratings & Descriptor Guide,”
http://www.esrb.org/ratings/ratings_guide.jsp.
16. Lisa Mason, “Mature Content in Video Games—Do You Let Your Child
Play?,” Associated Content, http://www.associatedcontent.com/arti-
cle/5771920/mature_content_in_video_games_do_you.html?cat=15.
17. CRC Health Group, “Video Game Addiction,” http://www.video-game-
addiction.org/.
18. The Parent Report.com, “Video Game Addiction,” WM Communications,
http://www.theparentreport.com/resources/ages/preteen/kids_culture/130.
html.
19. Bonnie Nardi, My Life as a Night Elf Priest: An Anthropological Account of
World of Warcraft (Ann Arbor: University of Michigan Press, 2010).
20. Keith Stuart, “Panorama Discovers Games Addiction: Did We Really Need
to Be Told This?,” Guardian.co.uk, http://www.guardian.co.uk/technology/
gamesblog/2010/dec/06/bbc-panorama-games-addiction-review.
21. John Walker, “Editorial: Panorama—Addicted to Games?,” Rock, Paper
Shotgun, http://www.rockpapershotgun.com/2010/12/06/editorial-pan-
orama-addicted-to-games/. Emphasis in original.
22. Entertainment Software Rating Board, “Game Ratings & Descriptor
Guide.”
23. Players can choose the biological sex of the game's protagonist, Shepard,
when they begin their game.
24. The option for homosexual romances was originally in the game and there
are voice fi les for these conversations, but the option is not available to play-
ers in the released version of Mass Ef ect .
25. The blue-skinned crewmate, Liara T'soni, is female in appearance but her
race of asari is mono-sexed and can couple with men or women of other
species.
26. Seth Schiesel, “Author Faults a Game, and Gamers Flame Back,” The New
York Times , 26 January 2008.
27. Kevin McCullough, “The 'Sex-Box' Race for President,” Townhall.com,
http://www.freerepublic.com/focus/news/1952968/posts.
28. Ibid.
 
 
 
 
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