Game Development Reference
In-Depth Information
37. Brendan Drain, “EVE Online Player Steals $45,000 Worth of ISK in Massive
Investment Scam,” Massively, http://massively.joystiq.com/2010/09/11/eve-
online-player-steals-45-000-worth-of-isk-in-massive-investm/.
38. Brendan Drain, “EVE Gambling Website SOMER.Blink Is the Target of 125
Billion ISK Theft,” Massively, http://massively.joystiq.com/2010/11/16/eve-
gambling-website-somer-blink-is-the-target-of-125-billion-is/.
39. Andy Chalk, “More EVE Online Shenanigans: GoonSwarm Ganks Band
of Brothers,” The Escapist , http://www.escapistmagazine.com/news/
view/89219-More-EVE-Online-Shenanigans-GoonSwarm-Ganks-Band-Of-
Brothers.
40. 'Botting' is the use of computer programs to automate play in the game. In
EVE it is most often used to speed mining. Widespread botting can destabi-
lize the game economy by increasing the supply of goods in the market.
41. CrazyKinux, “EVE Blog Banter #16: The Three Pillars of Wisdom,” Cra-
zyKinux's Musing, http://www.crazykinux.com/2010/03/eve-blog-banter-
16-three-pillars-of.html.
42. Stigg, “Eve: Ship Costs, USD, Time Spent,” The Black Temple, http://www.
knightly-slumber.com/worldofwarcraft/node/2860.
43. Hammer, “Eve Is Harsh: You Get Ganked,” Hammer's Eve, http://hammer-
eve.blogspot.com/2007/06/eve-is-harsh-you-get-ganked.html.
44. The high security zones of EVE are patrolled by CONCORD police who will
attack ships that launch unwarranted attacks against other ships. Concord's
role is most prominent in areas with a security rating between 0.5 and 1.0.
45. Hammer, “Death and Clones,” Hammer's Eve, http://hammer-eve.blogspot.
com/2007/05/death-and-clones.html.
46. CrazyKinux, “EVE Blog Banter #16: The Three Pillars of Wisdom.”
47. Hammer, “Death and Clones.” Emphasis in original.
48. CCP, “EVE Online: Backstory,” CCP, http://www.eveonline.com/
background/.
49. The main impact of these choices at this point in EVE 's development is to
determine what the player will look like and where they will be located.
Early in EVE the choices had a much greater impact in determining what a
character would be suited to do in the game, but those consequences were
removed so that new players were not saddled with the ramifi cations of an
early, uninformed decision.
50. Spinks, “Brief Look at the EVE Character Creator,” Welcome to Spinks-
ville!, http://spinksville.wordpress.com/2011/01/24/brief-look-at-the-eve-
character-creator/.
51. Hammer, “About Hammer's Guide,” Hammer's Eve, http://hammer-eve.
blogspot.com/2007/05/about-my-guide.html.
52. CrazyKinux, “10 Posts for the Eve Newbie,” CrazyKinux's Musing, http://
www.crazykinux.com/2008/08/10-posts-for-eve-online-newbie.html.
NOTES TO CHAPTER 2
1. William Higinbotham's Tennis for Two .
2. Steve Russell and MIT Tech Model Railroad Club's Spacewar!
3. David Shef , Game Over: Press Start to Continue (Wilton, CT: CyberActive
Publishing, 1999), 9.
4. Ibid., 204.
5. Ibid., 189.
6. They may also be writing this topic.
 
 
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