Game Development Reference
In-Depth Information
can also be applied to other games, from the city experiments of
SimCity
to almost any game through the use of GameFAQs or walkthroughs, which
present an ideal route through a game. Gerald Voorhees briefl y mentions a
similar approach for
Civilization
players who of er “detailed roadmaps for
These theorycraftesque approaches work from outside the game to change
how it is played, potentially in ways that were not anticipated by develop-
ers, radically expanding the infl uential forces relevant to games.
The term theorycraft was coined before
WoW
, as Starcraft players engaged
the reaction of mainstream baseball to Beane's dif erent way of building a
team, theorycraft was a derogatory term, a dismissive rebuttal emphasizing
the importance of playing the game in practice, rather than debating how the
game works in theory. In spite of this,
WoW
players took the idea and ran
with it, blending theory with practice to of er a form of theorycraft predi-
cated on working outside the game to improve the quality of play inside it.
Theorycraft in
WoW
began with the fi rst expansion to the game, with
several factors encouraging the move toward statistical analysis. New tools
was a suitable testing dummy, as he could not be killed through normal player
attacks and posed little risk to the player, which let theorycrafters bombard
him with spells while testing various hypotheses. The tenor of raiding also
with greater skill to ensure success. The designed increase in expectations
pushed players to better understand how
WoW
worked, driving the growth
of theorycraft. One player defi nes theorycraft as “to hyperanalyze, math-
ematically, game mechanics and abilities to gain a deeper understanding and
of
WoW
is played for practitioners, focusing on “using math to guide your
choices, instead of simply playing from your gut.”
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Theorycraft is at the core of
WoW
metagaming, the game outside the
game. In describing the philosophy behind metagaming for new players,
Lisa Poisso writes,
Welcome to metagaming. Researching your
WoW
game—your crunchy
bits—can be one of the most enjoyable aspects of playing
World of
Warcraft
. While some players relish tackling new content with no prep-
aration and no spoilers, others enjoy digging up encounter strategies
and mapping out intricate leveling, gear and crafting plans.
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For some players proper play means that “you're going to have to theory-
craft every piece of gear, every talent choice, and every ability that you use
dps [damage per second] from your toon [character] (i.e.
902dps
to
904dps)
and then having the awareness to notice if, in fact, the dps changes are