Game Development Reference
In-Depth Information
7
Rearticulating Rewards in
WoW
At the second Blizzard Entertainment conference in
2007,
the Lead Con-
tent Designer of
World of Warcraft
(
WoW
), Jef Kaplan, described recently
added player versus player (PvP) rewards as “welfare epics,” which set of a
ter known by his screen name Tigole, was a prominent member of one of
system, players received epic loot regardless of whether or not they won or
lost the competitions in which they engaged. Instead of needing other play-
ers help to defeat monsters, the introduction of the new system rewarded
all players without a prerequisite of success or cooperation. Although the
comment appeared to be made in jest, the label stuck and redefi ned the dis-
course surrounding
WoW
's reward system. Because most players who play
WoW
do not raid, the changes to the PvP incentive structure were highly
anticipated, magnifying the reaction to Tigole's comments. Although the
response was made in jest, using wordplay indicates how Tigole may have
voiced an unusually clear perspective about how Blizzard changed
WoW
's
reward structure in an ef ort to retain subscribers.
Tigole's background as a raider and prominence on the
WoW
design
team helped shape the focus of end-game activities in the game's approach
at launch. In accordance with his tastes, raiding was one of few play options
available to maximum level characters prior to
The Burning Crusade
expan-
than prior massively multiplayer online games (MMOGs), because leveling
in
WoW
could be completed solo; the game that shipped at launch of ered
almost exclusively group-based content to players when they reached the
level cap. One commentator assessed tensions among players as “almost
WoW
, casual players typically play individually for short periods of time,
while more serious players play in groups for hours on end. The introduc-
tion of additional activities for end-game players started with
The Burning
Crusade
, which added a number of things for players to do both individu-
simmering feud and provoked a wave of online responses about the state of
the end game in
WoW
.