Game Development Reference
In-Depth Information
goes out of its way to warn readers that the content of the game is “easily
the most 'mature' M-rated game on the market today” and that “the game
and its dialogue have been written specifi cally for an adult audience, and it
to play the game, the draw is that “Rockstar and DMA Design [the game's
publisher and developer] have obviously spent a lot of time adding tons of
little touches to the game that, while almost completely unnecessary, make
critical acclaim not because of the violence or mature content, but because
buggy elements of the earlier versions of the games were fi xed and the game
was developed to a greater degree of depth. Adding detail to the world to
make it feel 'real' and enhancing the humor meant that
GTA
became more
than just a chance to play as a criminal, separating it from competitors by
honing the design of the game world.
Acknowledgement of what makes
GTA
interesting for gamers is made
even clearer in reviews of the other games from the
GTA
III
generation of
the series. One critic notes that “while
Grand Theft Auto
has always been a
violent, mature-themed series, it has always balanced the violent crime with
an equal amount of tongue-in-cheek humor and style,” and in
Vice City
“the
humor comes mostly from the radio, which really drives home the sort of
The version of the series developed for the PlayStation Portable marked an
interesting juncture for
GTA
, as the game was able to leverage the highly
praised design elements, but the debut on a new platform led to substantial
technical issues, hearkening back to the days of
GTA
and
GTA
2
.
However,
this time reviews were far more favorable, with one critic noting,
By now, you may be wondering why a game that we've basically talked
about negatively for half the review deserves a rating of
9.0.
Regardless
of how bad the story is or how little innovation is in the game, it's still a
Grand Theft Auto
title through and through. Rockstar has consistently
imbibed a sense of humor into an expansive and fun world, and it keeps
you coming back for more. This is
100%
true of
Vice City Stories
.
Navigating the world, be it on foot, in vehicle or in the air is fun as hell.
Even though the story sucks, the characters are unique and intriguing
enough that you likely won't skip the cutscenes. And most of all, it's
simply and purely
fun
.
38
By
2006
GTA
had reached the point where the formula for the game, based
on 'unnecessary' details in a darkly humorous world, was refi ned enough
to earn a very strong critical review in spite of technical issues and a thin
overarching storyline.
The importance of humor and depth in game design can be seen through-
out the run of the
GTA
series, but the high watermark games, at least in