Game Development Reference
In-Depth Information
2. 4x + 7y = 42
7y = −4x + 42
y = −(4/7)x + 6
The slope is −4/7 and the y-intercept is 6.
3.
(a) p min = (−5,−7,−5), p max = (7, 11, 8)
(b) (x min , y min , z min ) = (−5,−7,−5)
(x min , y min , z max ) = (−5,−7, 8)
(x min , y max , z min ) = (−5, 11,−5)
(x min , y max , z max ) = (−5, 11, 8)
(x max , y min , z min ) = (7,−7,−5)
(x max , y min , z max ) = (7,−7, 8)
(x max , y max , z min ) = (7, 11,−5)
(x max , y max , z max ) = (7, 11, 8)
(c) c = (p min + p max )/2 = (1, 2, 1.5)
s = (p max −p min ) = (12, 18, 13)
(d) v
v
1 = (−2.828, 12.728,−5.000)
2 = (−0.707, 3.5355, 8.000)
v
v
3 = (−4.243, 0.000, 1.000)
4 = (1.414,−8.485, 0.000)
v
5 = (2.121, 6.364, 4.000)
(e) p min = (−4.243,−8.485,−5), p max = (2.121, 12.728, 8)
(f) First, we determine which products to take by using the technique from Listing 9.4:
x
x
min = m 11 x min
max = m 11 x max
(m 11 > 0)
+ m 21 y max
+ m 21 y min
(m 21 < 0)
+ 0
+ 0
(m 31 = 0)
y
y
min = m 12 x min
max = m 12 x max
(m 12 > 0)
+ m 22 y min
+ m 22 y max
(m 22 > 0)
+ 0
+ 0
(m 32 = 0)
z
z
min = 0
max = 0
(m 13 = 0)
+ 0
+ 0
(m 23 = 0)
+ z min
+ z max
(m 33 = 1)
Summing the appropriate products, we have
x
min = m 11 x min + m 21 y max + 0 = 0.707−5 + (−0.707)11 + 0 = −11.312,
y
min = m 12 x min + m 22 y min + 0 = 0.707−5 + 0.707−7 + 0 = −8.484,
z
min = z min = −5,
x
max = m 11 x max + m 21 y min + 0 = 0.7077 + (−0.707)−7 + 0 = 9.898,
y
max = m 12 x max + m 22 y max + 0 = 0.7077 + 0.70711 + 0 = 12.726,
z
max = z max = 8.
Notice how much larger this box is than the one of the transformed points!
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