Game Development Reference
In-Depth Information
1.
(a) (4, 207 o ) ≡ (4, 207 o −360 o ) ≡ (4,−153 o )
2.
(b) (−5,−720 o ) ≡ (−5, 0 o ) ≡ (5, 180 o )
(c) (0, 45.2 o ) ≡ (0, 0 o )
(d) (12.6, 11π/4 rad) ≡ (12.6, 11π/4 rad−2π rad) ≡ (12.6, 3π/4 rad)
(a) (1, 45 o ) p ≡ (1 cos 45 o , 1 sin 45 o ) c ≈ (10.707, 10.707) c = (0.707, 0.707) c
3.
(b) (3, 0 o ) p ≡ (3 cos 0 o , 3 sin 0 o ) c = (31, 30) c = (3, 0) c
(c) (4, 90 o ) p ≡ (4 cos 90 o , 4 sin 90 o ) c = (40, 41) c = (0, 4) c
(d) (10,−30 o ) p ≡ (10 cos(−30 o ), 10 sin(−30 o )) c
≈ (100.866, 10(−0.500)) c = (8.66,−5.00) c
(e) (5.5, π rad) p ≡ (5.5 cos(π rad), 5.5 sin(π rad)) c = (5.5(−1), 5.5(0)) c = (−5.5, 0) c
(a) (4, 207 o ) p ≡ (4 cos 207 o , 4 sin 207 o ) c ≈ (4−.891, 4−.454) c ≈ (−3.56,−1.82) c
4.
(b) (−5,−720 o ) p ≡ (−5 cos(−720 o ),−5 sin(−720 o )) c = (−51,−50) c = (−5, 0) c
(c) (0, 45.2 o ) p ≡ (0, 0) c . No credit will be awarded if you actually bothered to calculate
the sine and cosine of 45.2 o .
(d) (12.6, 11π/4 rad) p ≡ (12.6 cos(11π/4 rad), 12.6 sin(11π/4 rad)) c ≈ (12.6−.707, 12.6
707) c ≈ (−8.91, 8.91) c
Notice that it really isn't any different or more di cult to convert noncanonical polar
coordinates to Cartesian.
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