Game Development Reference
In-Depth Information
Chapter 14
Afterword
If you are interested in stories with happy endings
you would be better off reading some other book.
— Lemony Snicket,
A Series of Unfortunate Events: The Bad Beginning
14.1
What Next?
You have reached the end of the topic. Where to go from here? Well,
if you've stayed with us up to this point, then you probably understand
enough to get started with some real code, and you're probably itching to
put all this new knowledge to work, right? We've found that the best way
to learn is by doing. So don't just sit there, start making something!
As our final act, we leave you with these last few exercises. Some of
them might be applicable only for those readers interested in making video
games, but we wish you good luck wherever this knowledge takes you.
We've learned a lot, worked very hard, and had a lot of fun writing this
book, and we hope the same can be said of your experience reading it.
14.2
Exercises
(Answers on page 799.)
1. Download a game engine and make a mod for it.
2. Learn about what makes video games fun. Take three of your favorite
games and make a detailed analysis of their mechanics. What makes them
fun?
3. Complete a large and challenging project that implements an advanced
technique or an experimental gameplay feature.
4. Pick a particular aspect of video game programming that you find inter-
esting and delve deeply into that area.
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