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ing at zero (which will appeal to the C programmers amongst us). Also,
as with Aitken's algorithm, we add a superscript to indicate the level of
recursion. The original control points are assigned level 0, thus b i = b i .
With that out of the way, let's consider a specific parameter value t from
0 to 1. The de Casteljau algorithm geometrically constructs the correspond-
ing point on the curve p (t) as follows. Between each pair of consecutive
control points, we interpolate according to the fraction t to obtain a new
point. So, starting with the original four control points b 0 ... b 3 , we derive
three new points b 0 , b 1 , and b 2 . Another round of interpolation between
each pair of these three points gives us two points b 0 and b 1 , and a final
interpolation yields the point b 0 = p (t) we're looking for. Figure 13.11
shows the de Casteljau algorithm applied to the same curve at t = .25,
t = .50, and t = .75.
t = .25
t = .50
t = .75
b 1
b 1
b 1
b 2
b 2
b 2
b 0
b 3 b 0
b 3 b 0
b 3
b 1
b 1
b 1
b 0
b 2
b 0
b 2
b 0
b 2
b 0
b 1
b 0
b 1
b 0
b 1
b 0
b 0
b 0
Figure 13.11
The de Casteljau algorithm applied to a cubic curve
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