Game Development Reference
In-Depth Information
Figure 10.10. Conversion of vertex coordinates through the graphics pipeline
10.3.6
Summary of Coordinate Spaces
Figure 10.10 summarizes the coordinate spaces and matrices discussed in
this section, showing the data flow from object space to screen space.
The coordinate spaces we've mentioned are the most important and
common ones, but other coordinate spaces are used in computer graphics.
For example, a projected light might have its own space, which is essentially
the same as camera space, only it is from the perspective that the light
“looks” onto the scene. This space is important when the light projects an
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