Game Development Reference
In-Depth Information
Figure 3-3. Creating a new C# script file for the NotificationsManager class
Double-click the NotificationsManager.cs file inside the Project panel to open it for editing in
MonoDevelop (as shown in Figure 3-4 ), a separate and third-party IDE that ships with Unity.
You may also use your own code editors if you'd prefer, such as Visual Studio, Notepad++
( http://notepad-plus-plus.org/ ) , or any other text editor. To compile the code, you only need
to save the file in the editor, and then return to the Unity Editor window. Unity detects the code
changes in the file and compiles the code automatically. While the code is compiling, Unity displays
a spinning Busy icon in the lower-right section of the application toolbar.
 
Search WWH ::




Custom Search