Game Development Reference
In-Depth Information
Figure 1-1. The game to be created—Crazy Mad Office Dude
In this game, the Player must struggle against its tyrannical employer (the Corporation ), which, being
incredibly evil, is holding back on paying the Player his due salary—many months' worth of money.
So the Player, understandably enraged, must explore the Corporation's office environment (the
Level ), collecting Cash Power-Ups , which are scattered around. The aim is to reclaim the Player's
salary in full, and maybe a bit more besides. The game is won and completed when the Player
successfully collects all Cash Power-Ups in the level. To prevent the Player from achieving his goal,
the Corporation has (of course!) dispatched evil minions (the Enemies ) to attack and eliminate the
Player once and for all.
Successful attacks on the Player reduce the Player's Health , and the Player is destroyed when
his Health is reduced below 0. The Player may deal with these slippery enemies using two main
strategies: he may cowardly avoid the Enemies altogether, hoping to evade all or most of their
attacks. Or, he may resort to Carpe Diem , foolhardily attacking them in combat using up to two
different weapons: fists or a pistol. Just as enemy attacks on the Player reduces the Player's health,
Player attacks on the Enemy will reduce the Enemy's health—meaning that the Player and Enemies
may attack and destroy each other. Of course, it goes without saying, the Enemies are quite smart.
They don't just stand around doing nothing all day, twiddling their thumbs and waiting for the Player
to appear. They patrol around the environment, intelligently hunting for the Player—making them
appear and behave just like rational and sentient beings.
Note The game developed here will feature only one level. Yes, creating the mechanics of just one level will
fill the whole of this topic! However, the game and concept could easily be expanded to include many more
levels, as we'll see.
 
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