Game Development Reference
In-Depth Information
Chapter
3
Event Handling
Now we're ready to begin game coding in C#, and there's a lot to do. At this stage, you should have
a prepped Unity project available, either a project you've created manually by following along with
previous chapters or the ready-made project provided in the topic companion files in the
Chapter2
folder (as shown in Figure
3-1
). This project represents CMOD so far and includes one scene file with
a complete level, including meshes, prefabs, textures, lighting, and navigation. From this project,
we'll begin in this chapter to add new behavior and functionality through C# scripting.
Figure 3-1.
The completed project so far, which can be found in the topic companion files in the Chapter2 folder. In this chapter,
we'll start add C# script by coding an event-handling system
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